Clima.Me Geo Portal
Total Social Media the creators of
Clima.Me Web 3.0 Geo-Portal
Total Social Media is the developer of the Clima.Me Geo-Portal. Clima.Me Geo-Portal is a Content Management Solution which puts space and geo-location first. The Geo-Portal is the ideal tool for any solution which involves real time spatial knowledge. Clima.Me provides the following key features:
- Real Time visualizations of geo-social data on a Google Map.
- A tool that shows the location of key points of data.
- The ability to drill down from map location to content
- A set of KPI to track the intensity and change in geo-tagged data.
- Mashup geo-social data from sources like Twitter, Yelp, Foursqaure, Wikipedia and any API.
- Customization of the Geo-Portal to you business needs.
Web 3.0 Lab
Happan.in shows you when the Web knows where it is in the real world
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Tracking #Cannes tweets
The above tool tells you the level of tweets coming from the Cannes Film festival. Perhaps more interesting is the tool below, where you can read the content of tweets that have the Cannes Filme Festival as a geo-tag. Get the reviews as people are walking out the of theatres, see the stars photos, and experience details of being there on twitter.
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Track tweets from #OKC
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Is the city the future?
The typically positive message about new technology and cities from IBM and the City of London, but is it just hype?Humanity is now living in cities, half of us now live in cities and this is likely only to increase. But is this a sustainable future model for humanity?
Steward Brand, the eternal west coast optimist with the Long Now Foundation and founder of Whole Earth Catalogue typically sees this as a technical problem to be solved and full of opportunity. We just need, argues Stewart, more long term thing.
But is this too Utopian? Derrick Jensen in the documentary END:CIV.
Jensen is not buying any of the Long Now Kevin Kelly hype: cities are not, according to his view a solution but by their nature a problem. All the technology in the world, according to this view, will not resolve the problem that cities are.
Another view is the Venus Project, which sits somewhere between Brand, who believes are society will likely move towards sustainability via science and free markets, and Jensen who believes it is impossible. Jacques Fresco of the Venus Project has called for a model of more planning, post capitalism that will use technology to build sustainable long term cities.So here are our options on cities:- The Long Now idea: Cities are a natural solution that is emerging to our problems, they will become more green and use energy and resources better than other models.
- Jensen: Cities are doomed to fail.
- Venus Project: Cities can be sustainable only after a central revolution in culture.
So in studying cities we are looking at the most significant single event of our history. -
How the Real World killed #SecondLife
There is no question Second Life is beautiful and creative, but I can't help but conclude that the lack of people active on spaces has reached a critical point.
Spoiler: The conclusion of this article is that mobile technology has transformed cities of the real world in to the largest virtual worlds around, and that now real space, bound with the internet, is providing people the largest of virtual worlds.![[video] "Jazz on Bones" @ Topophonia: Four Realizations in Sound](http://farm9.staticflickr.com/8387/8534161278_14923e5400_b.jpg)
By Eupalinos Ugajin
These social maps of Jakarta, London and Rio show that mobile technology has create a Virtual World out of the real world. You can look in on the real world now via the internet, see where crowds are likely formed, read reviews of places, see images, look at tweets, join meetups. The virtual world technology that drives Second Life is now merged with the real world.
Looking now at a map of central Second Life shows a plague or participation has happened. Bebo and MySpace prove social networks follow a line of time, entropy governs social networks on the Internet.
Second Life passed a tipping point. Social relations already established can work but new social relations can't be formed, like a galaxy there is simply not enough stuff to form new relationships between stuff, the chances of bumping in to new people randomly is too small.
That is not to say nothing is going on in Second Life. Second Life is kind of like a dying galaxy. In a dying galaxy stars can go on for billions of years, there still are a few clusters of established community and relationships that can go on in Second Life.
These is just not enough critical mass of people to form new clusters of people. I used to meet a new person every day in SL. Look at the map above and you see few places where people will be grouping to meet, where you can start up a chat and develop a new friendship. Think of is a large area of space, if there is not enough matter in space new stars can't form from accidental collisions. There is a minimal density of people in a space required to make an area an exciting destination for social like. Second Life does not look like a city you would go to on vacation, it has become a suburb people go to in order to carry out private interests.
Compare the Second Life map of all avatars to a map of Lagos, showing only the people who happen to tweet using Geo-location turned on (a tiny minority), clearly a living city like Lagos is offering social opportunity than Second Life, even online.
These two maps of Second Life showing green dots for every person shows a disturbing pattern, spaces are mostly empty, there is simply no hub to meet people. A few spots have large clusters but there are not enough of them to make new introductions. So Second Life is stuck in an entropy problem. Established users with established contacts can use it to carry on personal social interactions, and many still do. But over time these will be reduced, people get bored or die or fall out with each other. There is no engine in place to form new relationships.The problem with a social space like Second Life is that all the social formation has to happen inside of it. In this way its more like Twitter than Facebook. Most of my contacts on Twitter are people I meet via twitter, which Facebook depends on established social networks.But twitter is linked to the real world, I meet people on Twitter via shared real world interests and politics and sometimes I even meet them in the real world. This link to the real world does not exist in Second Life, SL is a fantasy space that requires it produce its own fantasies, and right now there are simply not enough people playing Princesses and Princes for the ball to go on.Anyways think about it, what would make make a better virtual world? A world you have to make entirely and pay to maintain, or the real world that is already there and full of great stuff? -
Some Big Data introductions
Some Big Data introductions from Big Data Republic
Firstly is an introduction to Hadoop, the core technology for Big Data. But please remember Hadoop supports Big Data, Hadoop is not Big Data.
What is MapReduce
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